Hello! My name is Eric Nortmann and I am a Computer Science Sophomore at the University of Central Florida, interested in the intersection of programming and digital art. My technical toolkit includes proficiency in game development engines like Unity and Unreal Engine, along with a strong foundation in several programming languages. I currently serve as an Assistant Scholar at Limbitless Solutions, where I design and develop interactive training games for children with bionic limbs. I am constantly seeking to push the boundaries of my knowledge through hackathons, game jams, and collaborative projects, and I am eager to learn more about every computer science topic I can.
Unity, C#, Github
🏆 3rd Place, Knight Hacks Project Launch 2025
Unity, C#, Aseprite
🏆 Community Favorite Award, GDK Summer Game Jam 2025
Unreal Engine, Blueprints
Limbitless Solutions
Next.js, CSS, Gitub
GemiKnight 12 Hour AI Hackathon Submission
Unity, C#
Knight Hacks VII Hackathon Submission
Graphic Programming Knights
July 2025 – Present
As Outreach Lead I am currently assisting in growing the Graphic Programming Knights which is a new club at UCF focusing on Computer Graphics.
Limbitless Solutions
May 2025 – Present
Serve as a programmer on the Games Team at Limbitless Solutions, contributing to the design and development of an interactive training game for children with bionic limbs in Unreal Engine called Super Bionic Bash. These games are designed to be played using the prosthetic devices as input controllers, helping users build comfort and familiarity through the gameplay.
Esports at UCF
January 2025 – Present
As a Title Manager for the UCF Esports team, I lead a team of players, ensuring they are organized, prepared for matches, a nd able to perform at their best. I also help run tryouts for my team every semester. I help coordinate matches, and support players throughout competitions. Additionally, as part of the content staff, I oversee match streams, ensuring smooth broadcasts and a high-quality experience for the viewers.
The AAT Project
January 2025 – May 2025
During my time at the AAT Project I developed core systems for a turn-based combat game in Unity using C#. Implemented gameplay functionality utilizing object-oriented programming principles and used enumerations to manage game states, character abilities, combat statuses, and other mechanics. Integrated gameplay mechanics to help make the game more engaging and interactive.