Pirated is a momentum-based 2D platformer developed in Unity and C# for the Knight Hacks VII Hackathon.
As my first ever hackathon, this was a fantastic collaborative learning experience. While working alongside the team, I focused my efforts on front-end UI implementation and level design to help shape the core user experience.
To make the platforming feel fast and fluid, we designed the physics system with zero wall friction. This core mechanic allows players to infinitely boost off surfaces and manipulate their momentum. I helped design levels that explicitly encouraged players to take advantage of these physics to navigate obstacles.
I was responsible for establishing the game's menu systems, managing the UI components, and ensuring smooth scene transitions and menu navigation for the player.