I am a Games & Simulation Software Engineer and Computer Science student at the University of Central Florida, specializing in interactive systems and software-to-hardware interfacing. Currently, I serve as an Assistant Scholar at Limbitless Solutions, where I use C++ and Blueprints in Unreal Engine to develop training games for bionic limb patients. My role involves building the software layers that interface with electromyography (EMG) sensors, essentially allowing patients to use their bionic arm as a game controller. My background also includes engineering VR simulations at the UCF Institute for Simulation and Training, specifically the V-RADS project for the Department of Energy. I specialize in using engine technology (Unreal, Unity, XR) to translate complex real-world data into functional, interactive experiences.
Unity, VR, C#, Github
METIL Research Project
Unity, C#, Github
🏆 3rd Place, Knight Hacks Project Launch 2025
Unity, C#, Aseprite
🏆 Community Favorite Award, GDK Summer Game Jam 2025
Unreal Engine, Blueprints, C++
Limbitless Solutions
Next.js, CSS, Gitub
GemiKnight 12 Hour AI Hackathon Submission
Unity, C#
Knight Hacks VII Hackathon Submission
Graphic Programming Knights
July 2025 – Present
As Outreach Lead I am currently assisting in growing the Graphic Programming Knights which is a new club at UCF focusing on Computer Graphics.
Limbitless Solutions
May 2025 – Present
• Developed interactive training games in Unreal Engine 5 and C++, designed to train pediatric patients on electromyography (EMG) signal control for bionic limbs.
• Designed and implemented a scalable, Object-Oriented architecture in C++, optimizing modular components to power a gamified, interactive training simulation.
• Mapped EMG inputs directly to in-game actions, allowing the bionic hardware to function as a game controller.
The DRACO Lab
January 2026 – May 2026
• Conducting research on resilient algorithms for decentralized autonomous drone swarms as part of the SHARKS project (Secure, Heterogeneous, Autonomous, Rotational Knowledge for Swarms).
• Designing multi-agent coordination systems that rely on local sensing and simple agent-to-agent communication, removing the need for a central controller.
• Programmed a Reinforcement Learning (RL) simulation in Python using Gymnasium, implementing a tabular Q-learning algorithm with epsilon-greedy exploration to train autonomous agents in optimal pathfinding.
UCF Institute for Simulation and Training - METIL
December 2025 – January 2026
• Created V-RADS (Virtual Radiation Awareness & Detection System) for METIL, in partnership with the Department of Energy (DOE) and ORETTC (Oak Ridge Enhanced Technology and Training Center).
• Developed a modular radiation detection system in Unity 6 (C#), utilizing the Inverse Square Law to simulate realistic radiation spread and dosage.
• Built custom XR Interaction Toolkit mechanics, including a virtual Geiger counter and locomotion systems optimized for user comfort.
• Implemented the Fisher-Yates Shuffle to dynamically randomize hazard scenarios, ensuring replayability.
The AAT Project
January 2025 – May 2025
• Developed core systems for a turn-based combat game using Unity and C#, building the foundational architecture for the game’s combat loop.
• Implemented complex state management logic using Enumerations and Object-Oriented principles to efficiently handle character abilities, combat statuses, and game flow.
• Integrated interactive gameplay mechanics within the Unity scripting environment to create a responsive and engaging player experience.
C++
C
C#
Python
HTML
Java
Unreal Engine 5
Unity
Github
Photoshop