LinkedIn GitHub Resume

Eric Nortmann

Games & Simulation Software Engineer

About Me

Eric Nortmann

I am a Games & Simulation Software Engineer and Computer Science student at the University of Central Florida, specializing in interactive systems and software-to-hardware interfacing. Currently, I serve as an Assistant Scholar at Limbitless Solutions, where I use C++ and Blueprints in Unreal Engine to develop training games for bionic limb patients. My role involves building the software layers that interface with electromyography (EMG) sensors, essentially allowing patients to use their bionic arm as a game controller. My background also includes engineering VR simulations at the UCF Institute for Simulation and Training, specifically the V-RADS project for the Department of Energy. I specialize in using engine technology (Unreal, Unity, XR) to translate complex real-world data into functional, interactive experiences.

Projects

Dance Fighter Characters

V-RADS

Unity, VR, C#, Github

METIL Research Project

Dance Fighter Characters

Dance Fighter

Unity, C#, Github

🏆 3rd Place, Knight Hacks Project Launch 2025

Campfire Cryptid Menu

Campfire Cryptid

Unity, C#, Aseprite

🏆 Community Favorite Award, GDK Summer Game Jam 2025

Super Bionic Bash Logo

Super Bionic Bash

Unreal Engine, Blueprints, C++

Limbitless Solutions

EUCF Website

EUCF Website

Next.js, CSS, Gitub

GemiKnight 12 Hour AI Hackathon Submission

Pirated Menu

Pirate'd

Unity, C#

Knight Hacks VII Hackathon Submission

Experience

Graphic Programming Knights Logo

Outreach Lead

Graphic Programming Knights

July 2025 – Present

As Outreach Lead I am currently assisting in growing the Graphic Programming Knights which is a new club at UCF focusing on Computer Graphics.

Limbitless logo

Assistant Scholar

Limbitless Solutions

May 2025 – Present

• Developed interactive training games in Unreal Engine 5 and C++, designed to train pediatric patients on electromyography (EMG) signal control for bionic limbs.
• Designed and implemented a scalable, Object-Oriented architecture in C++, optimizing modular components to power a gamified, interactive training simulation.
• Mapped EMG inputs directly to in-game actions, allowing the bionic hardware to function as a game controller.

DRACO lab logo

Undergradute Researcher

The DRACO Lab

January 2026 – May 2026

• Conducting research on resilient algorithms for decentralized autonomous drone swarms as part of the SHARKS project (Secure, Heterogeneous, Autonomous, Rotational Knowledge for Swarms).
• Designing multi-agent coordination systems that rely on local sensing and simple agent-to-agent communication, removing the need for a central controller.
• Programmed a Reinforcement Learning (RL) simulation in Python using Gymnasium, implementing a tabular Q-learning algorithm with epsilon-greedy exploration to train autonomous agents in optimal pathfinding.

IST Logo

XR Software Engineer Intern

UCF Institute for Simulation and Training - METIL

December 2025 – January 2026

• Created V-RADS (Virtual Radiation Awareness & Detection System) for METIL, in partnership with the Department of Energy (DOE) and ORETTC (Oak Ridge Enhanced Technology and Training Center).
• Developed a modular radiation detection system in Unity 6 (C#), utilizing the Inverse Square Law to simulate realistic radiation spread and dosage.
• Built custom XR Interaction Toolkit mechanics, including a virtual Geiger counter and locomotion systems optimized for user comfort.
• Implemented the Fisher-Yates Shuffle to dynamically randomize hazard scenarios, ensuring replayability.

AAT Logo

Game Programmer Intern

The AAT Project

January 2025 – May 2025

• Developed core systems for a turn-based combat game using Unity and C#, building the foundational architecture for the game’s combat loop.
• Implemented complex state management logic using Enumerations and Object-Oriented principles to efficiently handle character abilities, combat statuses, and game flow.
• Integrated interactive gameplay mechanics within the Unity scripting environment to create a responsive and engaging player experience.

Skills

Languages

C++
C
C#
Python
HTML
Java

Engines & Tools

Unreal Engine 5
Unity
Github
Photoshop