Hello! My name is Eric Nortmann and I am a Computer Science Sophomore at the University of Central Florida, interested in the intersection of programming, math, and digital art. My technical toolkit includes proficiency in game development engines like Unity and Unreal Engine, along with a strong foundation in several programming languages. I currently serve as an Assistant Scholar at Limbitless Solutions, where I design and develop interactive training games for children with bionic limbs. I am constantly seeking to push the boundaries of my knowledge through hackathons, game jams, and collaborative projects, and I am eager to learn more about every computer science topic I can.
Unity, VR, C#, Github
METIL Research Project
Unity, C#, Github
🏆 3rd Place, Knight Hacks Project Launch 2025
Unity, C#, Aseprite
🏆 Community Favorite Award, GDK Summer Game Jam 2025
Unreal Engine, Blueprints, C++
Limbitless Solutions
Next.js, CSS, Gitub
GemiKnight 12 Hour AI Hackathon Submission
Unity, C#
Knight Hacks VII Hackathon Submission
Graphic Programming Knights
July 2025 – Present
As Outreach Lead I am currently assisting in growing the Graphic Programming Knights which is a new club at UCF focusing on Computer Graphics.
Limbitless Solutions
May 2025 – Present
• Developed core gameplay systems for "Super Bionic Bash," an interactive training game built in Unreal Engine 5 designed to gamify the rehabilitation process for children receiving bionic limbs.
• Engineered modular actor classes and mechanics using C++ and Object-Oriented Programming, ensuring the codebase is scalable and optimized for real-time performance.
• Mapped EMG inputs directly to in-game actions, allowing the bionic hardware to function as a game controller.
UCF Institute for Simulation and Training - METIL
December 2025 – January 2026
• Created V-RADS (Virtual Radiation Awareness & Detection System) for METIL, in partnership with the Department of Energy (DOE) and ORETTC (Oak Ridge Enhanced Technology and Training Center).
• Developed a modular radiation detection system in Unity 6 (C#), utilizing the Inverse Square Law to simulate realistic radiation spread and dosage.
• Built custom XR Interaction Toolkit mechanics, including a virtual Geiger counter and locomotion systems optimized for user comfort.
• Implemented the Fisher-Yates Shuffle to dynamically randomize hazard scenarios, ensuring replayability.
The AAT Project
January 2025 – May 2025
• Developed core systems for a turn-based combat game using Unity and C#, building the foundational architecture for the game’s combat loop.
• Implemented complex state management logic using Enumerations and Object-Oriented principles to efficiently handle character abilities, combat statuses, and game flow.
• Integrated interactive gameplay mechanics within the Unity scripting environment to create a responsive and engaging player experience.
C++
C
C#
Python
HTML
Java
Unreal Engine 5
Unity
Github
Photoshop